Stylized Emerald Sword
A stylized hero sword with hand-painted textures. Started at 8K, then I optimized it down so it still looks sharp but runs fine in-engine.
I make 3D models, mostly on commission. Clean, optimized, ready to drop into whatever you're building. I also code a bit when a project needs more than just the model.
I've been making 3D models for a while now, mostly commissions and custom asset work. Games, environments, props, whatever someone needs. The thing I really care about is clean topology and keeping stuff optimized, so the model isn't a pain to use later.
I code too. Nothing huge, but enough to write the scripts and small tools a project needs, and sometimes bigger systems. I'd rather hand someone something that just works than something they have to fight with.
Some swords I've made in Blender. Click a card to load it in the viewer up top and spin it around.
A stylized hero sword with hand-painted textures. Started at 8K, then I optimized it down so it still looks sharp but runs fine in-engine.
A crystal sword with a higher poly count for all the detail. Clean topology, PBR textures, holds up even up close.
A simple game-ready longsword. Lower poly, light on textures, made to just run well.
A game-ready blade with a bunch of maps layered in for the metal, grime and glow. Still light enough for real-time.
I build my own tools too. Here's one I made and still use.
A trade calculator I built for Murder Mystery 2. It uses value websites to get the current values and works out whether a trade is actually worth it, so you don't get scammed. I've made over +1,000 value with it.
The stuff I actually use, on the modeling and code side.
Need a model or a full set? Message me on Discord and I'll get back to you. Discord is the only place I take commissions now.